
Amy is a survival horror adventure developed by VectorCell and released in 2012 for PlayStation 3 and Xbox 360, created by the original designer behind Flashback. The game centers on Lana, who must protect a young girl named Amy as both characters navigate a world afflicted by a dangerous virus. Rather than functioning as either a combat-capable ally or a passive follower, Amy occupies a more nuanced role: her proximity to Lana provides protection against infection, while her size and unique abilities allow her to accomplish tasks beyond Lana's reach. This interdependence forms the foundation of the cooperative gameplay, requiring players to manage the relationship between the two characters carefully and continuously. Survival depends on strategic decisions about when to keep Amy close, when to direct her independently, and how to balance the needs of both characters under pressure.
In the small town of Silver City (Midwest, USA) in the year 2034, a comet strike has brought havoc on humanity and unleashed a deadly virus that has infected almost everyone. Lana has just regained consciousness in the midst of all the mayhem. The world she once identified with seems to have been torn to Hell, and most of the people she knew have now become part of a wild horde. Lana feels the virus beginning to infect her and knows she must run as far as possible to escape the nightmare. But then there is Amy, a seemingly defenseless eight-year-old autistic girl who has curious powers. Together, they must fight or run from the infected humans, demons and the military, in the hope of not only saving each other, but also the future of humanity.
