
This game is rated ESRB: Mature 17+ for Intense Violence, Language, Mild Sexual Themes, Use of Alcohol and Tobacco and Blood and Gore.
Burial at Sea - Episode 1 is the first chapter of the story-driven downloadable content for BioShock Infinite, developed by Irrational Games and released in 2013 for PlayStation 3, Xbox 360, PC, Mac, Linux, and later PlayStation 4, Xbox One, and Nintendo Switch. The campaign places players in the role of Booker DeWitt in a new narrative set in the underwater city of Rapture just before its catastrophic collapse. Built entirely from scratch using the same Unreal Engine 3 foundation as BioShock Infinite, the episode recreates Rapture's commercial districts with updated geometry and visual detail. Gameplay carries over the core first-person shooter structure of the base game while introducing new weapons, Plasmids, and Gear items, alongside the Tear mechanic. The episode's first half emphasizes exploration of Rapture's business district and develops the story before shifting toward more action-oriented sequences.
In the city of Rapture, Booker DeWitt is a well known private investigator, handling his clients' dirty work, when not drinking and gambling. On the eve of 1959, a mysterious woman by the name of Elizabeth asks him to investigate the disappearance of a young girl named Sally. Elizabeth's intentions are vague and she is unwilling to reveal any vital information, saying only that Sally is alive and elite artist Sander Cohen may have information regarding her whereabouts. The duo journey to Cohen's at High Street, but are denied entrance to the club. Needing the masks specifically crafted for the club's exclusive party guests, Booker and Elizabeth search the nearby shops. With Elizabeth distracting the shopkeepers, Booker is able to retrieve the required mask and the two are welcomed into Cohen's party.
