
Disc Room is an arcade survival game developed by Kitty Calis, Jan Willem Nijman, and Doseone, released in 2016 for PC, Mac, Linux, Xbox One, and Nintendo Switch. Set in a utopian future, the game places players inside rooms filled with spinning bladed discs that bounce and careen unpredictably across the space. The core objective is to survive for 30 seconds in each room, with a brief slow-motion ability serving as the only defensive tool. Stages are organized into five sets of four rooms each; clearing all four rooms in a set with a full 30-second survival unlocks a bonus stage, while overall points gathered across stages determine access to subsequent sets. Each standard room offers up to three point thresholds at 10, 20, and 30 seconds survived. A reimagined version of the game was announced in 2020.