
Escape Plan is a touch-driven puzzle game developed by Fun Bits Interactive, released in 2012 for PlayStation Vita and later PlayStation 4. Players guide two ill-fated characters, Lil and Laarg, through a series of lethal rooms designed by their captor, Bakuki, who threatens to transform them into minions — or sheep — if they fail to escape. On Vita, the game makes extensive use of the hardware's input capabilities, incorporating the front touchscreen, rear touch panel, swipe gestures, and motion sensor to interact with the environment. Actions such as poking, squeezing, slapping, and swiping directly affect the characters and the objects around them. Each room presents a distinct environmental puzzle that must be solved by manipulating Lil and Laarg through these tactile controls, making the game's design closely tied to the physical interface of its original platform.
