
Fight Club is a 2004 fighting game developed by Superscape for PlayStation 2, Xbox, and mobile devices, based on David Fincher's film adaptation of Chuck Palahniuk's novel. The premise draws from the source material's critique of consumerist culture, with bare-knuckle fighting as its central conceit. Players can create an original fighter or clone a generated character, then select from three combat styles — grappling, kung fu, or brawling — and work through bouts set in locations drawn from the film. The move set spans basic strikes to more punishing attacks, accompanied by visual effects including bone breaks, torn clothing, and real-time facial deformation. Winning fights earns Character Development Points, which can be spent to upgrade abilities or restore a fighter's condition. The roster and environments are pulled directly from the film's characters and settings.