

WHY PLAY ONLY ONE GENRE OF GAME when you could be playing two slightly different ones at the exact same time?
He has one foot stuck in the 90s, his feet never leave the floor, and he’s happiest collecting any old junk he can lay his hands on, in the hopes of combining it all together to solve a satisfying puzzle.
...has aspirations to be the next big hit indie platform character. He's got everything he needs: he's hip, he's sensitive, and his nose is a different colour to the rest of his face.
LAIR OF THE CLOCKWORK GOD sees you switching between both characters and using their unique abilities together in a race-against-time effort to stop all the Apocalypses happening simultaneously, by teaching an old computer about feelings.
Solve classic point-and-click style puzzles as Ben to create unique upgrade items for Dan, so he can jump higher, run faster and blast away at everything with a shiny new gun. Then, run and jump as Dan to unlock new areas and exciting new puzzles for Ben!

If you haven't played the old Dan and Ben games (you should), or you have but can't remember what happened, there's NO NEED TO WORRY! Lair of the Clockwork God is a STANDALONE Dan and Ben Adventure, which means you need to know absolutely nothing about Ben There, Dan That! or Time Gentlemen, Please! whatsoever. None of the original plot is referenced, the characters are re-introduced expertly, etc etc. It's all good.
Lair of the Clockwork God is a hybrid point-and-click adventure and platformer developed by Size Five Games, released in 2020 for PC, PlayStation 4, Xbox One, and Nintendo Switch. The game follows two characters with clashing sensibilities: Ben, a devotee of classic LucasArts-style adventure games who collects objects and solves inventory puzzles, and Dan, an aspiring indie platformer protagonist with the requisite jumping, running, and shooting abilities. Players switch between the two, using their complementary skills together — Ben's puzzle-solving yields upgrade items that enhance Dan's movement and combat, while Dan's platforming opens new areas and puzzles for Ben. The overarching goal is to stop multiple simultaneous apocalypses by teaching an old computer about emotions. A standalone entry featuring the returning duo, the game requires no familiarity with predecessor titles Ben There, Dan That! or Time Gentlemen, Please! and reintroduces the characters from scratch.
