
Little Computer People is a social simulation developed by James Wickstead Design Associates and released in 1985 for a wide range of platforms, including the Commodore 64, ZX Spectrum, Amiga, Atari ST, Apple II, Amstrad CPC, and NEC's PC-8800 and PC-9800 series. Built around the conceit that every computer harbors a tiny resident, the game presents a fully furnished house — marketed as a "House on a Disk" — designed to draw that occupant out into view. Each copy of the game generates a unique inhabitant, typically accompanied by a dog, making the experience distinct from one machine to the next. The player's role centers on providing and maintaining this domestic environment, observing the small figure who lives within it. The concept anticipated later life-simulation genres by treating the computer itself as a living space rather than merely a machine running software.