
Machinicide is a first-person shooter developed for PC and Linux, released in 2025, that blends boomer shooter combat with immersive sim mechanics and bullet hell design. The game tasks players with dismantling waves of hostile robots using a large arsenal of futuristic weapons alongside unconventional abilities. Telekinesis allows robots to be hurled into one another, while gravity manipulation opens additional tactical options. A central mechanic lets players convert defeated enemies directly into new weapons, effectively eliminating the need to reload by maintaining a near-constant supply of firearms. Depleted guns can be thrown at enemies rather than discarded. Boss encounters are structured around heavy projectile barrages consistent with bullet hell conventions. The overall tone mixes frantic, high-mobility combat with a degree of player-driven improvisation encouraged by the immersive sim influences running beneath its arcade-style surface.
Machinicide is a boomer shooter with imm sim and bullet hell elements. Reduce all evil robots to scraps with a huge arsenal of futuristic weapons and abilities, such as telekinesis, changing of gravity and many more.

Shock the hell out of evil bots. Use telekinesis to throw robots at other robots. Change gravity. And lots more.
Running out of weapons to shoot? Just point your hand at enemies to turn them into more weapons while enjoying a shower of confetti.
Obliterate bosses that try to overwhelm you with large amounts of projectiles.
Who needs to reload when you have a near-endless supply of guns at your disposal? Just throw away your used weapons right in the face of your enemies
