
Players can expect to enter a 90's narrative-based psychological horror, where they get to experience a series of grim, dark, and very immersive environments while solving puzzles and unravelling the horror within.
Recently, a journalist hoping to make a name for herself has come across a number of recent criminal cases. She has begun taking these cases apart in a bid for fame one at a time. Her first such case involves a missing person. You play as this missing person and get to experience his story. You will experience environmental horror and stories of the many characters involved. As the player solves puzzles and travels between different environments, the struggle of memory loss keeps the player guessing as he uncovers his captor's twisted story.
Pestilence is a first-person psychological horror game about a man who murdered four people, built an underground facility to extract their confessions, and woke up trapped inside it with no memory. You are both the architect and the prisoner. The machines you designed to punish others are now the only way out.
This is not a walking simulator. The bunker is a machine, and it's broken.
Repair generators, align pressure valves, and reroute power to unlock deeper levels
Find the tapes. Decipher the codes. The blueprint of this place is hiding in your lost memories
A voice on the radio claims to be helping you. Trust it at your own risk
They are placed throughout the facility. They don't move. They don't speak. But every time you turn around, something has changed.
You brought four sinners here to make them confess. You built the rooms. You designed the tools. But in the darkness, the roles have reversed. Are you the judge, or the accused?
Your mind fractures between two worlds: the warm, deceptive memories of your family home and the cold machinery of your prison. Explore 90s-era environments to piece together the timeline of a tragedy that led you here.
Pestilence focuses on atmosphere, narrative, and tension. No cheap jump scares. Join our Discord to follow development and share feedback.
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