
Prisoner of War is a third-person stealth adventure game developed by Wide Games and released in 2002 for Xbox, PlayStation 2, and PC. Set during World War II, the game follows Allied prisoners attempting to escape from German captivity, with locations including Colditz Castle, the notorious high-security camp the Germans considered impossible to escape. Players must rely on stealth, careful planning, and resourcefulness to navigate each environment, avoiding detection while working toward freedom. The emphasis throughout is on tension and careful movement rather than direct confrontation, reflecting the clandestine nature of real wartime escape efforts. The game draws on the historical drama and danger surrounding Allied prisoners of war, translating the cat-and-mouse dynamic between captors and captives into a structured series of stealth-focused challenges across multiple camp settings.
It is World War II, and the player takes the role of an American pilot, Captain Lewis Stone, who is thrown into a prison camp of the Nazis. While attempting to escape the camp, Captain Stone discovers that the Germans are developing a secret weapon they intend to use against the Allies. Soon his personal wish of escape turns into a desire to save the world from the destruction the Nazis are planning.