
A visual novel paired with point-and-click elements, Rakka distinguishes itself with its breadth of hand-drawn assets, detailed backgrounds, charming character art, and unique paper-cut style. Complimented by the art is the incredible original soundtrack; spearheaded by the minds behind The PMT, it oozes indie charm. Both serve in tandem, dragging the player into the character and dialogue driven world of Rakka. Think you can make it to its thrilling conclusion?
London, 1993. Rakka works as a disillusioned office employee, navigating the monotony of corporate life. When she stumbles upon a mysterious code hidden in a care package from her job, her world begins to quickly unravel. Alongside her roommates—Sascha, Björn, and Kev—Rakka's life takes a sharp turn from mundane to mayhem, facing unsettling phone calls, mysterious black cars, and a break-in. Are they being watched? Entwined in a dangerous conspiracy, the roommates weigh their options, and when Björn reveals he’s figured out the code, a decision is made. As you guide Rakka and her friends through this narrative, you'll uncover not just the answers to the mystery, but also explore the depths of their friendships. How far will they go for each other? And just who’s on the other end of the line? Follow these friends down their dead-end lives as they piece it all together, and they might just make it out the other side, with any luck.

London,1993. Rakka clocks in, clocks out, and sleeps in a flat with three equally directionless blokes: Sascha, Björn, and Kev, the other twenty-somethings who’ve mastered the art of going nowhere.
It’s dull, just the motions, and Rakka learns soon enough what the true meaning of ‘Be careful what you wish for,’ holds. A care package from work arrives with something it shouldn’t: a strange code.
From that very moment, life starts to twist and turn into something wrong. Strange calls, paranoia, and escapism culminate in a series of unfortunate events that leaves the four roommates on edge.
Rakka’s curiosity mutates into something insatiable. If people are willing to scare them over this code, then it matters. Feeling backed into a corner, the four arrive at a shared resolve: get out, catch up on the time they’ve wasted, and, somewhere at the end of it all, find out why this code is making strangers act like predators.
Their road trip-mystery starts where a road trip should: a huge festival; Meant as a break from the chaos. From there it’s a spiraling chain of questionable people, worse events, and the kind of uncertainty that makes you doubt your own memory—blending four separate identity crises into one complete shitstorm of travel, unanswerable questions, and “what the hell did we just walk into?”
The deeper they go, the clearer it gets: this mystery isn’t leading them to a prize. It’s leading them into a story that already started—without them.

RW1S is not a branching-route visual novel. It is a crafted linear narrative where the tension comes from dialogue, atmosphere, and the slow reveal of what is really happening.
Explore scenes, follow conversations, and pay close attention to the things people say when they think they're being casual. Every glance, joke, object, and contradiction can pull the thread tighter.
RW1S is the first entry in the RAKKA series.
A large part of RW1S takes place inside the game’s fully interactive festival — a living, breathing environment designed to capture the raw, chaotic energy of a real international music event. As players move between stages and hot-spots, they uncover more about the main cast and the web of characters orbiting them, while being immersed in a diverse sonic landscape that goes far beyond a traditional soundtrack.
The festival features 15+ musical performances by collaborating artists, woven directly into the narrative so that music doesn’t just accompany the story — it drives it.
With detailed backgrounds, expressive character art, animated comic-style sequences, and a unique paper-cut visual identity, RAKKA aims to feel dense, handmade, and unpredictable. Its original soundtrack, led by The Paradox Music Team, gives the game its own rough-edged pulse: indie, chaotic, and hard to shake.
This is a character-driven mystery about wasted time, bad decisions, curiosity, friendship, fear, and the awful moment when a joke stops being funny.
Comedy club minigame.
Hidden collectibles.
Rakkapedia (for specific difficult words).
CG Menu including unlockable cut-scenes and comic panels from the game.
Unlockable Music library including the original game soundtrack + RAKKA Vol. 1 ALTIMINTAK by GITGOT.
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