
Rise of Legends is a 2006 real-time strategy game developed by Big Huge Games for PC, serving as a spin-off to the studio's earlier Rise of Nations. While it carries over core mechanics from its predecessor, the game departs entirely from historical settings in favor of an original fantasy universe. Gameplay centers on building and commanding forces drawn from three distinct factions, each with its own identity and units. The shift away from real-world civilizations gives the game a notably different character from Rise of Nations, despite sharing its foundational strategic framework. Players manage resources, expand territory, and engage in combat across the fantasy setting, applying the series' familiar real-time strategy structure to an imaginative world built around three wholly unique powers rather than historical cultures.
Two years after the events of the war between Vinci and Cuoti as shown in the opening cinematic. Giacomo and the gang on their way home , Doge destroys the wall of the mountain and a rock was about to fall to Giacomo but Petrozzo save him and Petrozzo died. On vengeance, Giacomo will revenge on what happen to Petrozzo. Upon revenging he encounters allies which would help him find Doge to defeat. As the story goes , it spins the Pre-war of Vinci and Cuoti.
