
Rising Dusk is a 2D platform-puzzle-adventure game developed by Studio Stobie, released in 2018 and available on PC, Mac, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. The game follows Tamako, a young girl who becomes stranded in a twilight realm populated by yokai — ghosts, demons, and other supernatural beings drawn from Japanese folklore. Players navigate more than 20 levels across environments such as rice fields, castle towns, and hot springs, working toward a distant mountain that may hold the way home. A central mechanic inverts the typical platformer instinct: coins must be avoided rather than collected, while other hidden items, secret exits, and collectibles are scattered throughout. The visual style blends 16-bit pixel art with an aesthetic influenced by Studio Ghibli, and the world is built around encounters with creatures rooted in Japanese mythology.
Enter the world of Rising Dusk. A land permanently in the hours of twilight and inhabited by an assortment of ghouls. The only way out may be to avoid every coin. As the day shines the last of its golden light over the land, an eerie realm begins to form in the shadows. This spectral world is home to the Yokai; An assortment of ghosts, ghouls and demons that rise in the dusk and play through the night. When a young girl, Tamako, spots one of these yokai, she finds herself trapped in their world. If she can navigate this perilous land, the key to returning home may lie on the strange new mountain on the horizon.
