
Serf City: Life is Feudal is a real-time strategy and resource management game developed by Blue Byte Software and released in 1993 for DOS and Amiga. Presented in a cartoonish visual style with a lighthearted tone, it places players in competition against up to three AI opponents as they establish and expand a medieval settlement. Gameplay revolves around constructing an interconnected chain of buildings, each requiring wood and sometimes stone, to sustain a functioning economy. Food production — through fishing, bread-making via windmill and bakery, or pig farming and butchery — is essential to keep mine workers supplied, enabling extraction of iron, coal, gold, and stone. Territory expands through the placement of huts and watchtowers, which can encroach on rival land and disrupt enemy supply chains. Combat occurs in one-on-one soldier engagements, with victories claiming nearby enemy buildings. The game includes 30 preset missions, six tutorial levels, and semi-randomly generated maps of varying sizes. Two players can compete on a single system using two mice on a split screen.
Once upon a time in Ostvorpommern, in the lee of the new German migration movement, a vacuum is created in the eastern corner of the country.