
This game is rated ESRB: Everyone 10+ for Suggestive Themes, Cartoon Violence, Use of Tobacco and Alcohol Reference.
Sly Cooper: Thieves in Time is a stealth platformer developed by Sanzaru Games and released in 2013 for PlayStation 3 and PlayStation Vita, marking the fourth main entry in the long-running Sly Cooper series. The story centers on Sly and his crew traveling across various historical eras to prevent the Thievius Raccoonus — a legendary tome of thieving knowledge — from being wiped out of existence. Gameplay involves switching between Sly and other members of his gang, each carrying distinct abilities suited to stealth missions, platforming sequences, and environmental puzzles. A costume system adds further mechanical variety, granting Sly special powers tied to the different time periods visited. The game preserves the cel-shaded visual style and lighthearted tone associated with the franchise while expanding its scope through the time-travel premise. Cross-buy support connected the PlayStation 3 and Vita versions at launch.
Sly Cooper was enjoying his relationship with Inspector Carmelita Fox, a relationship they were able to begin by Sly feigning amnesia, when Bentley showed up. Bentley explained to Sly that the pages of the Thievius Raccoonus were disappearing and that Penelope had also suddenly vanished simultaneously. Bentley was looking to re-form the Cooper Gang so that they could stop whomever was altering history. Sly soon met up with Bentley and Murray at their old hideout, where Bentley introduced them to the Time Machine. With this device integrated into the Cooper Van, the gang would be able to travel back in time and fix the past. Their first stop was Feudal Japan, but because the Time Machine required an item from that era, they would need to pull a heist to get the item in question. Their target was a nearby museum owned by a seemingly respectable art mogul, a museum that Sly had been keeping tabs on already.
