
Super Meat Boy 3D is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux – IN 3D!
Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old trash sacrificing his own well-being to save his damsel in distress – IN 3D!
Super Meat Boy 3D brings the old school difficulty of classic retro titles we all know and love and streamlines them down to the essential no bull straight forward twitch reflex platforming. Ramping up in difficulty from hard to soul crushing Meat Boy will brave lush (but also on fire) forests, vast dumps filled with the waste of mankind, and high-tech forges producing the very traps that will inevitably kill Meat Boy over and over and over - IN 3D!
And if a bunch of levels weren't enough, we also have epic boss fights and tons of unlockable secrets – IN 3D!

Tough-as-nails precision platforming action
Brutal, but fair levels designed to break you.
Boss. Fights.
Dark World levels so tough, you'll scream in the rain at a bus stop.
A soundtrack that was once described by a Guitar Center employee as “hey, either buy the guitars or get out. We’re seriously going to call the cops!”
3D!
Developed by Sluggerfly and releasing in 2026 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC, Super Meat Boy 3D is a precision platformer that brings the series into three dimensions for the first time. Players control a small cube of meat navigating a gauntlet of buzz saws, crumbling caves, trash-filled dumps, and high-tech forges, all in pursuit of rescuing a bandage-wrapped girlfriend from a tuxedo-wearing fetal antagonist. The game emphasizes pure reflex-driven movement — wall jumps and split-second maneuvers form the core of a progression that escalates from punishing to genuinely brutal. Environments span burning forests, vast landfills, and industrial trap-manufacturing facilities. Beyond standard stages, the game includes boss fights, a harder set of Dark World levels, and unlockable secrets. The design philosophy strips platforming down to its mechanical essentials, prioritizing tight, uncompromising challenge over supplementary systems.