Super Street Fighter IV is a 2010 fighting game developed by Capcom for PlayStation 3 and Xbox 360, serving as a comprehensive update to the original Street Fighter IV. The scope of its revisions was considered too substantial to distribute as downloadable content, leading Capcom to release it as a standalone retail title priced below a standard full-price release. The game is regarded as the definitive and final entry in the Street Fighter IV line, refining and expanding upon its predecessor's one-on-one combat across an updated roster and rebalanced mechanics. Players compete in traditional rounds of hand-to-hand fighting, utilizing the series' signature special moves, Super Combos, and Ultra Combos introduced in Street Fighter IV. Its release positioned it as the most complete expression of that particular iteration of the long-running Street Fighter franchise.
Super Street Fighter IV takes place at the same time as SF4, several months after the events of Street Fighter II (thus is chronologically set between Street Fighter II and III). After M. Bison's survival following his encounter with Akuma, the S.I.N. corporation began another fighting tournament in order to draw out the most powerful fighters on Earth to complete the BLECE project. Each character has their own reasons for entering this tournament, but S.I.N.'s real desire is to lure Ryu to them in order to analyze the Satsui no Hadō, believed to be the last piece of data needed to complete BLECE.

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