
This game is rated ESRB: Teen for Use of Alcohol, Mild Suggestive Themes, Language and Violence.
Set on the island fortress of Lazulis in a world gradually losing its vitality to an unknown force, The Last Story is a tactical role-playing game developed by AQ Interactive and released for the Wii in 2011. The narrative centers on a band of mercenaries seeking work on Lazulis, among them Zael, a young man who aspires to knighthood. Players control Zael directly across a series of missions, directing his actions while also issuing commands to the rest of the mercenary group. Combat blends action-oriented fighting with tactical and stealth mechanics, giving encounters a layered quality that requires both reactive and strategic thinking. The game draws on the broader tension between Zael's modest origins and his knightly ambitions against the backdrop of a world in gradual decline.
Embroiled in seemingly endless conflict, the Empire has been slowly weakened by the relentless onslaught of enemy forces. Despite the debilitated state of the mainland, however, a virtually impenetrable last line of defense stands proud and keeps hope alive for all the land. That beacon of hope is Lazulis Island, ruled by the renowned Count Arganan. With the employment of an army of weapons that magically –and mysteriously-- concentrates beasts into a single region, his island has become a small wonder for its powers. Among those coming to the island to seek their fortune is Zael, a young man who at an early age was orphaned when his homeland became one of the many victims of battle. Though he and his band of fellow mercenaries often face disdain and fear as they are perceived to be of a lower class, they manage to catch the eye of none other than Count Arganan himself. If they can successfully complete the tasks put before them by the Count, they may have a rare chance to gain the most honorable status that they have only dreamed of - knighthood. It is during one of these missions bestowed upon them that Zael discovers a hidden site, one which grants him a wondrous and yet familiar power to gather his enemies in one place…