
Faceless: The Sorrowvirus contains an original OST by David Denyer, with accompanying sound design by John Pata. Each instance of gameplay will result in different dialogues to help you find the true ending, as well as discover more of the story behind Faceless. Elements have been extracted from the main game, giving you an idea as to the scenery of the partially derelict Wakeland City that will be seen in Faceless.
Wyatt has visited Purgatory more than any other recorded subject, join him on his penultimate venture to Purgatory with the intention of setting his soul free from the endless suffering that he has faced since he was a young child. With four endings in sight, only one is the true ending, will you endeavour to help Wyatt set himself free?

"Over, and over again... It'll never end."
Wyatt Heyll has known nothing but suffering. Stricken since childhood with cascading cancers and relentless illness, he stood at death's door, until his parents made a desperate choice. They gave him the Sorrowvirus.
A paranormal corruption of the soul, the Sorrowvirus bars its host from passing into the afterlife. Instead of death, there is only Purgatory, a liminal place built from memories and dreams where broken bodies mend and are presented with the opportunity to escape death. But each time Wyatt returns to the living, his diseases come back faster, hungrier than ever before. And still, his parents let him die, over, and over again, in the name of research, profit, and a propsective cure that may never be intended for him.
Wyatt no longer fears death. He fears coming back from it. He has endured enough, the question is whether you agree.
Wyatt's suffering is not yours to fix, but his fate is yours to decide. Wyatt doesn't need a hero. He needs someone willing to let him go. With four endings to discover, will you grant him peace, or condemn him to continue?
The Sorrowvirus is a first-person story adventure built to be experienced in a single sitting, lasting approximately 45 to 60 minutes, with no save points. Act quickly. Time behaves differently in Purgatory, and it has a way of causing you to lose track of it.
Track it by seeking out the grandfather clocks scattered throughout Purgatory's decaying corridors, or find the wristwatch hidden after your first run if you'd rather freely explore without time constraints.
Every time you complete an instance, something shifts, dialogue changes, environments warp, the difficulty tightens. The world is aware of how many times you've returned. Just like Wyatt. To see everything, all four instances must be played.
Based on the upcoming novel Children of Sorrow.
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