
Xenoblade Chronicles X is an action RPG developed by Monolith Soft, released in 2015 for the Wii U. A spiritual successor to Xenoblade Chronicles, it belongs to the broader Xeno series and places strong emphasis on open-world exploration. Players navigate a vast alien landscape either on foot or aboard large humanoid mechs known as Skells, which stand roughly four times the height of a standard character. These machines are versatile beyond combat use — capable of flight, traversing bodies of water, and transforming into vehicle forms such as motorcycles or tanks. Aerial combat is also part of the experience. Like its predecessor, the game prioritizes the freedom to roam expansive environments, with the Skells serving as both a traversal tool and a significant gameplay mechanic that opens up regions and encounters otherwise inaccessible to characters on foot.

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Xenoblade Chronicles X opens as humanity, warned of its impending destruction in the crossfire between two warring alien races, constructs interstellar arks to escape Earth. However, only a few arks escape the destruction, including the White Whale ark. Two years after launching, the White Whale is attacked and transported to Mira. During the crash-landing, the Lifehold—a device containing the majority of the human colonists—is separated from the White Whale, with lifepods containing colonists being scattered across Mira. The avatar is awoken from a lifepod by Elma and brought back to New Los Angeles. While suffering from amnesia, the avatar joins BLADE, working with Elma and Lin to recover more lifepods and search for the Lifehold. During their missions across Mira, BLADE encounters multiple alien races, learning that those attacking them are part of the Ganglion coalition, an alliance of races led by the Ganglion race, who are intent on destroying humanity.
