
This game is rated ESRB: Everyone for Mild Animated Violence.
Croc 2 is a 3D platformer developed by Argonaut Games and released in 1999 for PlayStation and PC. Players control Croc, a young crocodile on a mission to rescue a group of small creatures called gobbos from the forces of evil. Across its levels, Croc gathers gems that serve as currency, allowing him to purchase items that aid his progress through the game. The title builds on the foundations of its predecessor, offering colorful environments and accessible platforming mechanics suited to a broad audience. As a mid-generation 3D platformer, it represents Argonaut Games' continued work in the genre following the original Croc, maintaining the series' focus on collectible-driven exploration and straightforward adventure gameplay centered on rescuing characters rather than combat-heavy progression.
Set several months after Croc: Legend of the Gobbos, the Dantinis plot the return of Baron Dante. An Inventor Gobbo is captured when he witnesses Dante's return. Back at Gobbo Valley, Croc is playing at the beach, and finds a message in a bottle. The message explains that the senders are looking for their child. Croc is surprised and takes the message to King Rufus, who reads it and tells Croc that he needs to look for other Gobbos far off, who may be able to help him in finding the crocodiles who sent the message. A large number of Gobbos make a see-saw. Croc stands on one end and a Gobbo pushes a boulder on to the other end to propel Croc to the distant mainland, where his search begins.
