
This game is rated ESRB: Mature 17+ for Blood and Gore, Violence and Strong Language.
Dead Space: Ignition is a puzzle-adventure game developed by Sumo Digital and released in 2010 for PlayStation 3 and Xbox 360. Set in the narrative gap between the first two Dead Space titles, it serves as a prequel to Dead Space 2. Presented in an interactive comic style, the game was written by Antony Johnston, who also authored the main Dead Space games and their associated comic book series. The format blends story-driven panels with puzzle gameplay, bridging the lore of the franchise through a format distinct from the survival horror action of the mainline entries. Its origins as a bridging narrative piece make it a supplementary work aimed primarily at fans seeking deeper context within the Dead Space universe.
An engineer named Franco Delile and his partner Sarah are called to fix an elevator on the Sprawl (a space station of a shard of Titan, one of Saturn's moons that was "planet-cracked"), only to discover evidence of sabotage. They are then called to fix a computer mainframe, again finding that the damage was intentional. While traveling between jobs, they hear distant screams and investigate, only to encounter people being attacked by grotesque monstrosities dubbed "Necromorphs." Franco and Sarah escape using the tram. From there on, they are sent across the Sprawl in an increasingly desperate attempt to repair station systems and assist other survivors, all the while under attack by Necromorphs. Depending on the player's choices, Sarah may be killed by asphyxiation, Necromorphs, or by Franco after receiving a coded message; he may be a Unitologist. The story ends with Franco reaching the Sprawl hospital, and reviving the comatose Isaac Clarke, leading up to the opening scene of Dead Space 2.
