
Based on the 1984 film, Ghostbusters is an arcade action game developed by Activision and released across numerous platforms including the Atari 2600, Commodore 64, ZX Spectrum, DOS, and Sega Master System, among others. Gameplay alternates between two perspectives: an overhead map view of midtown Manhattan, where players monitor ghost activity and plan routes to haunted locations, and a side-view encounter screen. During transit, the player steers the Ghostmobile through traffic, with opportunities to intercept roaming spirits along the way. At each haunted site, two Ghostbusters deploy their proton beams to herd ghosts toward a ground-placed trap, which springs shut when a ghost passes directly over it. Successful captures yield money that funds new vehicles and equipment upgrades, while failed attempts result in a ghost escaping — and leaving one Ghostbuster slimed in the process.
Based on the 1984 film of the same name, the Ghostbusters are the ones to call to "bust" any ghost hauntings. They do this through the use of nuclear-accelerated "proton packs" and "ghost traps", whereby the ghosts can be captured and transferred to a secure storage facility at their Headquarters. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly and dramatically increased. The Ghostbusters must reduce the paranormal psychokinetic energy, the "PK level" in the city, which represents ghost power, before the Temple of Zuul awakens and resurrects an evil goddess called Gozer.

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