
Lords of Midnight: The Citadel is a hybrid role-playing and strategy game developed by Maelstrom Games Ltd, released in 1995 for DOS. It is the third entry in the Lords of Midnight series and a direct sequel to Doomdark's Revenge. As in its predecessors, players can choose between controlling an individual hero or commanding armies against opposing forces, blending RPG and strategic elements within a single experience. Characters can be assigned tasks that they carry out independently, reducing the need for constant player input. A notable departure from earlier installments is the shift to real-time troop movement, replacing the turn-based structure of the previous games. Visually, the game adopts a voxel-based engine to render its environments in three dimensions, marking a significant technical step forward for the series.
The entire world wavers on the brink of collapse. The brave knights have been summoned to journey into the land of the Bloodmarch. It is there that the most powerful talisman known to man rests. He who harnesses its power rules the realm. A crusade lead by King Luxor, your father, to uncover the talisman has met with disaster. He has been captured by Bloodmarch's evil ruler, Boroth the Wolfheart, and is being held in the despot's dark citadel. You must command the rescue of your Liege. Should you fail, King Luxor will be killed and chaos will reign supreme. A heroic epic of monumental proportions, Lords of Midnight brings an enormous fantasy world to life.