
Resident Evil: Dead Aim is a survival horror shooter developed by Capcom Production Studio 3 and released exclusively for the PlayStation 2 in 2003 as part of the Gun Survivor series, designed around Namco's light gun controllers. The game employs a hybrid camera system: movement occurs from a third-person perspective, which automatically shifts to a first-person view when the player raises a weapon to aim. Over the course of the game, players acquire several firearms, including a magnum, shotgun, and assault rifle. True to the broader Resident Evil franchise, however, ammunition is scarce and enemies are notably resilient, requiring careful resource management. The tension between limited supplies and the difficulty of neutralizing zombies permanently keeps encounters tense throughout.
The game starts on board the Umbrella-owned ocean liner Spencer Rain, which has been contaminated by the T-Virus stolen from Umbrella's Paris labs by bioterrorist and former employee Morpheus D. Duvall. A US government agent named Bruce McGivern is sent to stop Morpheus from spreading the zombie T-virus any further.

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