
Zero Division is a turn-based RPG and deckbuilder developed by Robot Cat Limited, released in 2024 for PC. Set in Zerzura, a ruined metropolis devastated by a war between Artificial General Intelligences, the game takes place within an Exclusion Zone controlled by mega-corporations competing for salvage and influence over the city's last functional AGI. Players assemble a crew of three operators chosen from a roster of nine, spanning Guardian, Assault, and Specialist archetypes. Each operator carries a customizable CCG-style deck built around signature cards and open slots, with synergies between decks forming the core tactical layer. Encounters include multi-phase bosses drawn from MMO raid design, featuring distinct mechanics and escalating threat. Two primary modes are available: a Campaign mode routing through three of six-plus districts toward a final destination, and a Draft mode built around randomized boss gauntlets. Meta-progression is handled through the Failsafe system, which allows cards earned across runs to carry forward permanently.
During the Last War, the thriving metropolis Zerzura was almost obliterated in a war between AGIs (Artificial General Intelligence). As Zerzura City is known to host the mausoleum of the last functional AGI, an Exclusion Zone has been established around the ruins of the city by the mega-corporations - ostensibly to safeguard the public against rampaging AGI-forged anomalies, but also to ensure the corporations have the first pick of precious salvage.
Assemble your crew of 3 from 9 steadfast operators, split into 3 core archetypes: Guardian, Assault, and Specialist. Choose to field a classic party with one of each archetype, or mix things up with unconventional compositions. Any combination is viable, provided you have the skill to guide them through the trials of Zerzura City. There is no true protagonist in this game: with the right cards and augmentations, any operator can have their turn to shine.
Each operator comes with their own deck containing at least 8 signature cards and at least 12 free slots. These resistance fighters are all armed to the teeth: each customisable deck must contain at least 20 cards; and any exposed weaknesses means certain death. To succeed, exploit the synergies between your decks and devise inspired new tactics to defeat your foes.
Engage in combat against multi-phase boss encounters inspired by MMO raid bosses, each with their own exhilarating mechanics and unique abilities. Take on the Siegebreaker, a colossal mech war machine; spill the blood of the Mithraean Bull, a terrible experiment gone awry; or defend a rooftop against a gunship blazing with weapons.
Make your way through 3 out of 6+ shattered districts before reaching the culmination of your journey in Wargentin District, the dark heart of the Zerzura Exclusion Zone.
Inspired by drafting formats in CCGs, draft mode starts you off with a veritable arsenal of data shards. Unseal your shards, draft the cards within to create your decks, and then take those decks into battle against an unforgiving gauntlet of randomized, escalating boss encounters. How far can you get before you succumb to the most dangerous enemies in Zerzura?
Earn Mnemosynth through your runs, and use these synthetic memories to permanently imprint cards into your collection through the Failsafe system. The added cards can be carried over to the next run, greatly enhancing your deck’s power.
