
World of Warcraft: Midnight is a massively multiplayer online role-playing game developed by Blizzard Entertainment, scheduled for release in 2026 on Windows and Mac. It serves as the second expansion in the three-part Worldsoul Saga, with its narrative centered on a Void invasion of Quel'Thalas. Players traverse five zones — Silvermoon City, Eversong, Zul'Aman, Harandar, and Voidstorm — encountering new allies and longstanding enemies amid an escalating conflict between the Light and the Void. The expansion introduces a new playable class, the Devourer Demon Hunter, alongside a new allied race called the Haranir. A player housing system allows characters to establish and customize a personal space within Azeroth. Additional content includes new dungeons and raids, transmog system updates, and an overhauled new and returning player experience, collectively expanding the depth of the existing game world.
The second chapter of The Worldsoul Saga begins. You'll return to the legendary kingdom of Quel'thalas then adventure through new and reimagined zones in search of new allies in the battle against Xal'atath. Experience the reimagined zones of Eversong Woods and Zul'aman where you'll be immersed in familiar but new settings. Journey to Harandar the bioluminescent primordial jungle sitting at the confluence of the world trees' great roots, then discover a distant world ravaged by the void where predation reigns supreme and threats lurk within every shadow of the hostile landscape.
